Modding Tutorials/Tweaking DestructionEffects

=Intro=

=Local (Hitpoint) DestructionEffects=
 * The hitpoint dFx class must include  otherwise any instance of local dFx will also trigger the global dFx.
 * Be careful how you name your Memory LOD  vertices, Arma gets confused and reverts to the vehicle center if it can't figure out the correct position:
 * Use unique names for the Memory verts (not the same ones as you use in your hitpoint or fire geometry LOD's)--e.g. if your fire geometry is named "e1", use something like "e1mem"
 * (Does ending in a number also cause a problem??)